New › Morph between tables makes a volume from tables you already have. Each one becomes a layer, and the layers between them are morphed, so moving through Z travels from one table to the next. Morph between tables is part of WaveStack Pro.
Adding tables
List two to six sources under Tables, front to back, using the buttons below the list:
- Image: one or more images, each read as a grid with the image importer’s default settings.
- Wavetable file: rows, grids or wt3d files. A volume file adds its first layer. A plain audio file isn’t accepted; turn it into a table with New › Sample first.
- Current table: the table you’re working on. For a volume, the layer you’re editing.
Use the arrows to reorder them and × to remove one. The first source is the front layer and the last is the back.
Settings
- Grid: the columns × rows every layer is fitted to, up to 16 × 16. The first grid you add sets it. A row source is spread over the cells in reading order with the gaps morphed; a grid of another size is resized.
- Layers: how many layers the volume has, from the number of sources up to 16. More layers means more steps between sources.
- Morph style: Spectral morphs harmonic by harmonic for smooth timbre changes at a steady level. Crossfade blends the samples, so the in-between layers look like mixes.
All frames are resampled to the current table’s frame size.
How the volume is made
The sources are spread evenly through the layers, the first at the front and the last at the back. Each source’s layer is marked as keyframes, and every cell is morphed through the layers between them. The preview’s layer tabs show which layers are sources and which are morphed.
Click a cell to hear it alone, and click again to go back to scanning. Create volume loads the result, named after its sources (“Glass → Reed”). The table you were working on is kept as a draft if it isn’t saved.
To hear the morph, play a note and move the Z position, or route an LFO to Z in the Sound tab.